Skirmish! Small, 500 point games of Bolt Action are have much to offer: quick games been the most obvious, but what else?
Smaller games allow infantry on infantry firefights to flourish, and armored cars and transports to have a new lease for life that they do not have at higher points!
Of course, certain things are just too powerful for such a small game. This ruleset seeks to replace certain special rules, or remove them for the betterment of all the players!
So relax, sit back and enjoy fighting World War 2 in a new way! May the dice gods be with you!
GET IT HERE!
Skirmishes have proven really popular at our society. With a small amount of time a week, we get together and share quite a few games, and among those familiar with both Bolt Action and the rules for Skirmish, we found games can be over in less then 90 minutes, one even taking about an hour. But don't let the small nature of it fool you: those minutes are still filled with those nail biting dice rolls and moments which will live on forever through stories!
With a bevy of rules cropping up, The above document is an attempt to consolidate all the little rules we impose on ourselves. Here's hoping that others may find use for them!
Keep checking back! We frequently make minor adjustments, and we continue to play test this at our society.
Last Updated: 15th May 2015
Last Updated: 15th May 2015

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